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Gramophone Asset

model and UVs done in Maya  |  textured in Substance Painter
lit & rendered with Renderman  |  
light rig provided by Pixar Animation Studios  |  Spring 2021

I am responsible for all aspects.

For this project, I wanted to create a detailed asset that felt personal to the owner and demonstrated a passage of time. 
My favorite process was creating the custom displacement map for the relief pattern on the horn and base. I am responsible for all aspects.

 

This project revisits an asset I helped create for a previous short film, 'Forever.' After my experience on that short, I developed a strong interest in look development and surfacing, so I re-modeled and surfaced it in my own style to practice storytelling through aged materials. I also made the model more complex by implementing a hexagonal base. 

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