View more details for each project and additional works here.
REEL BREAKDOWN
1. "Zootopia 2" Feature Film | 0:02 - 0:59
Walt Disney Animation Studios' 64th animated feature film.
• Look Development (0:02 - 0:32) - full environment except central crystal chandeliers
• Look Development (0:33 - 0:36) - ice structures (wainscoting, doors, ceiling), metal door fixtures, snow banks, floor, wallpaper, frost, and chandeliers
• Look Development (0:37- 0:49) - pillows, side tables, dead plants, pots, gramophone, portrait frame and canvas (not responsible for snake graphic)
• Look Development (0:50 - 0:52) - portrait frames and canvases (not responsible for snake graphics)
• Look Development (0:53 - 0:54) - toys, papers (not responsible for drawing graphics), painted table, crayons, blue crate, BG basket
• Look Development (0:55 - 0:59) - FG hero plant, pot, and side table, BG pillows, pots, plants, side tables, and baskets
• Software - Maya, XGen, Substance Designer, Photoshop, and additional proprietary tools.
2. "Wish" Feature Film | 1:00 - 1:34
Walt Disney Animation Studios' 62nd animated feature film.
• Look Development (1:00 - 1:02) - cottage exterior (including groomed XGen splines for roof), ground plane, rocks, some vegetation, and XGen integration
• Look Development (1:03 - 1:04) - ground plane, some rocks + vegetation, and XGen integration
• Look Development (1:05- 1:21) - bridge, some rocks + vegetation, and XGen integration
• Look Development (1:22 - 1:28) - wishing well (including groomed XGen splines for roof) and vines
• Look Development (1:29 - 1:34) - full environment (including groomed XGen splines for haybales and nests)
• Software - Maya, XGen, Substance Designer, Photoshop, Mari, and additional proprietary tools.
3. "June Bug" Short Film | 1:35 - 1:52
A collaborative intern short film created over twelve weeks for Walt Disney Animation Studios' Talent Development Program.
• Look Development - all character costuming (hat, shirt, vest, pants, backpack), bamboo desk (including papers, ladybug paper weight, and plastic cup), woven chest, bamboo bookshelf (including books, insect containers, lantern, and potted plant), bulletin board (including butterflies and posters), blue desk chair, green stool and glass jar, curtains, hanging dragonfly decor, hanging butterfly decor, floor, both hanging plants, snake plant, and bumble bee plush toy.
• Modeling - bamboo desk (including papers and ladybug paper weight), woven chest, bamboo bookshelf (including books, insect containers, lantern, and potted plant), bulletin board (including butterflies and posters), blue desk chair, green stool and glass jar, curtains, hanging dragonfly decor, and one hanging potted plant.
• Software - Maya, XGen, Substance Designer, Photoshop, and additional proprietary tools.
• Team - Lindsay Guinan (Production Management), Jesselin Elza (CG Environment), Kalen Stewart (Character Modeling, Character TD, and Groom) , Ling Han and Arielle Steel (Animation), Gisele Zach and Erin Shin (Visual Development), Emily Xu and Kyky Yang (Story)
4. "Forever" Short Film | 1:53 - 2:06
A collaborative short film created in ten weeks on a fully virtual/remote pipeline. Received mentorship from artists at BlueSky studios, DreamWorks Animation, ILM, MPC Films, Pixar Animation Studios, and Walt Disney Animation Studios.
• Look Development - Record label, side table, dinner table, wine glasses, window, radiator, floor trim, and photographs (roughness maps only), curtain, lamp stand, wine glasses, napkin, candle wax, and silverware.
• Modeling (lead) - gramophone hero asset, picture frames, side table, window, lamp, photographs, candles, candle holders, floorboards, floor trim, and stationary dust particulates.
• Software - Models and UVs done in Maya. Textured with Substance Painter or Photoshop. Shaded with Renderman.
• Team - Isabel Rollo (lighting lead), Connor Bugni (VFX lead), Kelly Burroughs (project manager), and Drew Gillie (pipeline/rendering lead).
5. Gramophone Asset | 2:07 - 2:23
A personal project created in approximately three weeks.
• Look Development & Modeling - All aspects.
• Software - Model and UVs done in Maya. Textured with Substance Painter and Photoshop. Shaded with Renderman. Rendered with Renderman.